As a 3D Generalist at Kimchi Corp, I create and optimize 3D assets for use in Unreal Engine, this includes character, prop, and VFX work. I work with a talented team of artists, programmers, and designers, to create fun games that we are passionate about, and that is my favorite part of the game industry. I am grateful I found my passion that can combine both my artistic and technical sides.
I have a Bachelor of Fine Arts in 3D Digital Design from Rochester Institute of Technology, where I learned the fundamentals of Design and 3D techniques. I have been working professionally as a 3D artist for around three years. Working mostly as a generalist I have gained experience in
modeling, texturing, lighting, particles, etc. I am an adaptive and eager-to-learn person, and I always look for new opportunities to improve my skills and expand my knowledge. It excites me to connect with other like-minded professionals and share my work and insights!
Feel free to reach out to me at deruyck.3d@gmail.com
Skills Include: 3D Modeling , Sculpting, Texturing (PBR and Non-PBR), World-building, Adaptivity, Art Concepts, Social Media, Lighting, Optimization, Scheduling, Collaboration, Environment Design, Cinematography, Video Games (Console and PC), Architecture, Look-Dev, Art Direction, Particle Effects, Shaders, Motion Graphics, Game Art, Video Editing.
Software I Know: Autodesk Maya, 3DS Max, Substance Suite, Photoshop, After Effects, Jira, Unreal Engine 5, Blender, Zbrush, Perforce/Git, HLSL/C++, Houdini, Niagara, Office Suite, Cinema 4D.